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Devlog
Submission to 7DRL Challenge 2020
Robot Racers RL
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Devlog
Rotaters, Crates, and Fast Conveyors
June 11, 2020
by
Balmonec
Added a few new features and minor tweaks: Added a message if the game thinks you can win this turn. Its only as intelligent as the AI opponents, so if there is a crate or robot in the way it won't t...
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Minor Tweaks
June 11, 2020
by
Balmonec
Just dropping in a few minor tweaks. I'll probably mix in a few new features in my next update. Added the ability to pause during playback, which fixes the "not responding" error common in Windows. A...
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New Level - Deadly Honeypot
May 15, 2020
by
Balmonec
Added a new level - Deadly Honeypot. It lures the enemy robots out of the player's way with two flags that they can't safely reach. Also fixed a bug with the enemy goalfinding, which made them think...
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Bugfixes and Minor Tweaks
May 04, 2020
by
Balmonec
I was inspired to work on some bugfixes this afternoon, based on some feedback from a couple of great test subjects beta testers! Update initial text on Tutorial 1 to indicate that you have more than...
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Day 8 - Complete!
March 07, 2020
by
Balmonec
#7drl
Well, it is finally done! For those of you wondering how I got 8 days in a 7-day challenge, days 1 and 8 are half-days each, since I didn't start coding at midnight. :-) It took me ages to try and f...
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Day 7 - Win conditions and AI
March 06, 2020
by
Balmonec
#7drl
Well, I have one more day in the challenge, and I think I'm in a good position to make it. I have until 10:15 PM tomorrow (Friday) to finish, and I only have a couple of things left to consider it a...
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Day 6 - Movement and Conveyor Belts
March 05, 2020
by
Balmonec
#7drl
Today went pretty well, and I was able to get a couple different milestones done. First, the robots actually move about the map now! They will be blocked by walls, and push each other if they get in...
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Day 5 - Instructional Underpinnings
March 04, 2020
by
Balmonec
Well, today could have gone better. I did not get as much done as I was hoping to, but I did get a few different tweaks done. The most notable of those was allowing the use of the arrow keys to set...
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Day 4 - Initial Instruction Choice
March 03, 2020
by
Balmonec
#7drl
Everything went really well today, and I feel like I made a lot of good progress. I got the UI hooked up to the point where it lets you select a set of 5 instructions for your robot. Hopefully it is...
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Day 3 - UI Mockup
March 02, 2020
by
Balmonec
#7drl
Well, I've made some significant progress today. I was able to deal with the issue I was facing yesterday, by dynamically editing the libtcod spritesheet to add in any extra sprites before initializi...
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Day 2
March 01, 2020
by
Balmonec
#7drl
I have made some good progress today, and also hit my first significant snag. On the positive side, I've been able to write the code to load in the levels from a Json format, and they have all or most...
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Start of Development / Day 1
February 29, 2020
by
Balmonec
#7drl
And here we go for my second ever 7DRL! Check out Spellforger 01: Entry Exam if you want to see how my first one turned out last year. Unlike last year, I don't have anything to show off for the firs...
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