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Devlog
Submission to 7DRL Challenge 2019
Spellforger 1: Entry Exam
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Devlog
Small Bugfix Released
February 29, 2020
by
Balmonec
Pushing a quick bugfix I found while developing my other game - if you finish/quit a game, then start a new one in the same session, it would quit right away due to a variable that wasn't correctly re...
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Final Updates Pre 7DRL
February 28, 2020
by
Balmonec
Added some more polish, there are a few more features that I might get around to adding, but most likely those will be saved for a sequel. Added a main menu with a credits screen Added a scoring syste...
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Player/Creature Names
July 18, 2019
by
Balmonec
Updated with some more polish: Added proper names for all the monsters Added ability for players to choose their own name (which appears in some messages) Added additional help screen to explain learn...
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Third Bugfix
March 22, 2019
by
Balmonec
Bugfix: Fixed crash when canceling selection of a spell to forge...
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7DRL Postmortem
March 16, 2019
by
Balmonec
So, I figured that I should take a few minutes and do a brief postmortem of the week, both for my own reflection and the enjoyment of any of you out there who are actually reading this. :-) First off...
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Bugfixes and Help Screen
March 16, 2019
by
Balmonec
Just released a new version, adding a help screen and a few more bugfixes. This will probably be the last version that still counts as the 7-day version, as I'll be adding new features soonish, but I...
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Second Bugfix
March 15, 2019
by
Balmonec
Bugfixes: Corrected direction of 'b' and 'n' movement keys to southwest and southeast, respectively. Allowed use of spaces in spell names...
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First bugfix
March 10, 2019
by
Balmonec
Bugfixs: Now able to create new spells correctly...
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Development Day 8: Success!
March 09, 2019
by
Balmonec
I know this is a 7-day roguelike, so putting Day 8 at the top of a post is somewhat odd, but its really a 168-hour roguelike, and I did finish on time. I am super excited! It isn't as polished as I h...
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Development Day 7: Learning Spells
March 09, 2019
by
Balmonec
When I got home from work this evening, I calculated that I will have to complete a feature on the list from yesterday about every 3 hours and 15 minute in order to get them done on time. That's if I...
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Development Day 6: Additional Spell Types
March 08, 2019
by
Balmonec
Today was spent entirely in adding new types of spells that can be cast. Most of the time was taken up in adding new types of spell areas and targeting types, with a little bit of tweaking and bugfix...
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Development Day 5: Spellcasting!
March 07, 2019
by
Balmonec
This will have to be quick, as it is after midnight at my location, but I am incredibly excited as I've finished the framework for spellcasting! I started working on this last night after posting the...
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Development Day 4: Finished Dungeons
March 06, 2019
by
Balmonec
After a bit of struggling, I've finished the dungeon generation algorithm (at least for now). Its pretty simple, just placing down a series of rooms in random locations, after checking to make sure i...
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Development Day 3: Procedural Dungeon Generation
March 05, 2019
by
Balmonec
This will have to be a quick post since it is past midnight and I have to get to work tomorrow, but I will report that I have made a lot of progress this evening. First off, a friend of mine by the n...
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Development Day 2: Dijkstra Map Woes
March 04, 2019
by
Balmonec
First off, I just realized that if I count yesterday as Day 1, since I started work at 5:00 PM, I'll be up to Day 8 by the time the end of the week rolls around, since I'll be working in 8 different c...
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Development Day 1: Crash Fixes and New Font
March 03, 2019
by
Balmonec
#7drl
I was up until about 1:30 AM last night coding, so I didn't put out a report on my progress for the first evening's work. Now that I'm back from church, I'll give a quick update before I jump back in...
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Start of Development
March 02, 2019
by
Balmonec
#7drl
Hi everyone! As of 5:00 PM EST I'll be starting work on my first 7DRL ever! My entry is called Spellforged 1: Entry Exam, and the idea is that you will find and combine runes to forge spells and pas...
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